One point i forgot to make master perks have 3 tiers now and no longer block other perks so build variety is much greater now. pain elemental and archvile have no JH pendant (yet?) but note that not all enemies are direct dRL copys so it evens out. enemy variety is basically 1:1 with a few noteworthy exceptions, f.e. weapon variety yes&no there are several new categories like smg&rifle and weapons can come in AV variants with random perks but assemblies are missing and exotics/uniques are not fleshed out (atm). there are several subsystems added to the dRL run&gun style like cover, pain, vision&weapon range. Originally posted by STRSPWN:for me personally it already surpasses dRL in its current state! a lot of the perks and master traits you seemingly know by name from dRL have evolved and function differently (all to the better imo). But what else is straight up improved? Is there potential for things I will prefer DoomRL over this (other than the Doom IP useage which isn't actually that important for me). Blind firing around corners was always kinda silly and was really pretty much required in the first game on the highest difficulty levels. Does it have more weapons/enemies/stages/etc? Having an actual interfaced cover mechanic is nice. But I'm just curious if this game is a proper spiritual successor/sequel, or if it's mostly a remaster in terms of graphics and physics and all that. I imaigne the IP is no longer available, which is fine, nothing the dev can do about that I'm sure other than making a few hundred million and buying the IP or something =P. Looking at this game at a glance I see a lot of traits and class options and stuff that appear straight from DoomRL. But money is kinda tight right now for me so I generally only buy humble bundle deals for games like. Enough that, as a free game, I feel like the dev earned my money even if this game was poop. I played a fair amount of DoomRL awhile back.
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